Any other features you’d like? I want to have a single player feature, maybe like a joseki practice mode, or if there’s enough interest in a paid version (which there clearly is some, thank you very much BTW 🥰), I could look into whether or not the Playdate could handle a 9x9 Go AI. Probably wouldn’t be very hard to beat though if it’s even possible to run something that actually makes non-random moves 😂
Even if you tried to narrow that down by eliminating mirrored/rotated positions it would be far too large.
Literature on Go AIs is actually pretty sparse.
I could have it look for a couple of josekis though 🤔 All I’ve thought of is to find the group with the least liberties and surround it. It’d be a very, very simple bot to say the least 😂
Stumbled across Fuego and specifically the simple players, which all work based on one move analysis which meant it was feasible to implement on a Playdate, so that’s I did!
It’s very bad, but I kind of like crushing it after losing in an online game against a real human haha.
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Thank you thank you thank you!
Have been waiting for someone to make this for a while now!
Glad you like it!
Any other features you’d like? I want to have a single player feature, maybe like a joseki practice mode, or if there’s enough interest in a paid version (which there clearly is some, thank you very much BTW 🥰), I could look into whether or not the Playdate could handle a 9x9 Go AI. Probably wouldn’t be very hard to beat though if it’s even possible to run something that actually makes non-random moves 😂
You could try to fake an AI, by have a precalculated "good move" list for scenarios. (Don't know how hard/feasible that would be)
Even on a 9x9 board there is a mind bogglingly large number of variations that a board can be in.
https://senseis.xmp.net/?NumberOfPossibleGoGames
Even if you tried to narrow that down by eliminating mirrored/rotated positions it would be far too large.
Literature on Go AIs is actually pretty sparse.
I could have it look for a couple of josekis though 🤔 All I’ve thought of is to find the group with the least liberties and surround it. It’d be a very, very simple bot to say the least 😂
Stumbled across Fuego and specifically the simple players, which all work based on one move analysis which meant it was feasible to implement on a Playdate, so that’s I did!
It’s very bad, but I kind of like crushing it after losing in an online game against a real human haha.
Amazing :D