The code is open source so if you have interest it would be somewhat straight forward to make the UI show different colors, although there is no output format for anything other than GBDK at the moment.
I haven’t used GB Studio very much, but I don’t think it has a way to import the hexadecimal format that this outputs.
I could theoretically implement a way to export to JPEG, but if you want a JPEG it’s probably easier to use just about any other fully featured image editing tool.
I could see some use for backgrounds, but Tiled works well and is still maintained.
This is really just intended to support GBDK because the only tool recommended for generating the kind of byte code you need for GBDK sprites hasn’t been updated for literal decades.
That being said, the code for this is open source and if someone implemented a way to export the sprite sheet in a format that works with GB Studio, I would definitely merge it in.
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It would be nice to create our own colorpalettes
The code is open source so if you have interest it would be somewhat straight forward to make the UI show different colors, although there is no output format for anything other than GBDK at the moment.
Would this by any chance work well with GB Studio?
I haven’t used GB Studio very much, but I don’t think it has a way to import the hexadecimal format that this outputs.
I could theoretically implement a way to export to JPEG, but if you want a JPEG it’s probably easier to use just about any other fully featured image editing tool.
I could see some use for backgrounds, but Tiled works well and is still maintained.
This is really just intended to support GBDK because the only tool recommended for generating the kind of byte code you need for GBDK sprites hasn’t been updated for literal decades.
That being said, the code for this is open source and if someone implemented a way to export the sprite sheet in a format that works with GB Studio, I would definitely merge it in.